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	<title>Comments for Pete Love</title>
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	<link>http://www.petelove.com</link>
	<description>UX Developer, Interaction Designer, Artist</description>
	<lastBuildDate>Mon, 06 Feb 2012 10:16:52 +0000</lastBuildDate>
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		<title>Comment on UX Developers: Unicorns or Narwhales in woolly hats? by Rick Monro</title>
		<link>http://www.petelove.com/2012/02/02/ux-developers-unicorns-or-narwhales-in-wooly-hats/#comment-1865</link>
		<dc:creator>Rick Monro</dc:creator>
		<pubDate>Mon, 06 Feb 2012 10:16:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.petelove.com/?p=382#comment-1865</guid>
		<description>Great comments, Pete. It’s a funny time we’re going through in the industry where terminology has become contentious... when all that really matters is that the work is being done to a high standard. Different company cultures result in different titles, and until such times as accreditation is applied to specific titles, we are free to define our own ‘niche’.

’Twas ever thus though. One man’s Art Director is another man’s Senior Designer, etc.

As you say, there are simply people.</description>
		<content:encoded><![CDATA[<p>Great comments, Pete. It’s a funny time we’re going through in the industry where terminology has become contentious&#8230; when all that really matters is that the work is being done to a high standard. Different company cultures result in different titles, and until such times as accreditation is applied to specific titles, we are free to define our own ‘niche’.</p>
<p>’Twas ever thus though. One man’s Art Director is another man’s Senior Designer, etc.</p>
<p>As you say, there are simply people.</p>
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		<title>Comment on The truth about Instagram by Pete</title>
		<link>http://www.petelove.com/2011/09/27/the-truth-about-instagram/#comment-1292</link>
		<dc:creator>Pete</dc:creator>
		<pubDate>Thu, 29 Sep 2011 21:47:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.petelove.com/?p=357#comment-1292</guid>
		<description>Thanks Kit, and hello... and yes, I&#039;m sure we could have a long debate about that, in which you&#039;d probably say something clever and irrefutable (albeit wrong) and I&#039;d end up invoking Godwin&#039;s law (albeit legitimately) in response. Good times :)</description>
		<content:encoded><![CDATA[<p>Thanks Kit, and hello&#8230; and yes, I&#8217;m sure we could have a long debate about that, in which you&#8217;d probably say something clever and irrefutable (albeit wrong) and I&#8217;d end up invoking Godwin&#8217;s law (albeit legitimately) in response. Good times :)</p>
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		<title>Comment on How to design things properly by Pete</title>
		<link>http://www.petelove.com/2011/09/06/how-to-design-things-properly/#comment-1291</link>
		<dc:creator>Pete</dc:creator>
		<pubDate>Thu, 29 Sep 2011 18:55:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.petelove.com/?p=352#comment-1291</guid>
		<description>Thanks for the comments everyone.... and Cliff, I hope you&#039;re right :)</description>
		<content:encoded><![CDATA[<p>Thanks for the comments everyone&#8230;. and Cliff, I hope you&#8217;re right :)</p>
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		<title>Comment on How to design things properly by Cliff Tyllick</title>
		<link>http://www.petelove.com/2011/09/06/how-to-design-things-properly/#comment-1289</link>
		<dc:creator>Cliff Tyllick</dc:creator>
		<pubDate>Thu, 29 Sep 2011 16:24:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.petelove.com/?p=352#comment-1289</guid>
		<description>Good point. And you could replace &quot;brand guidelines&quot; with &quot;the need to consider mobile devices&quot; to make essentially the same point.

Eventually, accessibility will be built in without question, and the failure to do so will mark one as a designer not to be taken seriously. I&#039;m sure that day will come.

And fairly soon.</description>
		<content:encoded><![CDATA[<p>Good point. And you could replace &#8220;brand guidelines&#8221; with &#8220;the need to consider mobile devices&#8221; to make essentially the same point.</p>
<p>Eventually, accessibility will be built in without question, and the failure to do so will mark one as a designer not to be taken seriously. I&#8217;m sure that day will come.</p>
<p>And fairly soon.</p>
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		<title>Comment on The truth about Instagram by Kit</title>
		<link>http://www.petelove.com/2011/09/27/the-truth-about-instagram/#comment-1282</link>
		<dc:creator>Kit</dc:creator>
		<pubDate>Tue, 27 Sep 2011 13:51:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.petelove.com/?p=357#comment-1282</guid>
		<description>It&#039;s nice to know that the meeting of minds lives on. Do you have copies of the photos you&#039;d be happy to share? Or if they&#039;re up somewhere can you point me in their direction? Nice post as ever Pete... (though I&#039;m sure there&#039;s a long debate to be had on the idea that memory and photography are concerned with truth).</description>
		<content:encoded><![CDATA[<p>It&#8217;s nice to know that the meeting of minds lives on. Do you have copies of the photos you&#8217;d be happy to share? Or if they&#8217;re up somewhere can you point me in their direction? Nice post as ever Pete&#8230; (though I&#8217;m sure there&#8217;s a long debate to be had on the idea that memory and photography are concerned with truth).</p>
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		<title>Comment on How to design things properly by Rick Monro</title>
		<link>http://www.petelove.com/2011/09/06/how-to-design-things-properly/#comment-1224</link>
		<dc:creator>Rick Monro</dc:creator>
		<pubDate>Wed, 07 Sep 2011 09:16:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.petelove.com/?p=352#comment-1224</guid>
		<description>Good call, Pete. We seem to be scrambling desperately for new industry terminology and buzz phrases these days, but “designed properly” and “fit for purpose” (which, crucially, suggests context) pretty much covers it all.</description>
		<content:encoded><![CDATA[<p>Good call, Pete. We seem to be scrambling desperately for new industry terminology and buzz phrases these days, but “designed properly” and “fit for purpose” (which, crucially, suggests context) pretty much covers it all.</p>
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		<title>Comment on How to design things properly by Steve Dimmick</title>
		<link>http://www.petelove.com/2011/09/06/how-to-design-things-properly/#comment-1219</link>
		<dc:creator>Steve Dimmick</dc:creator>
		<pubDate>Tue, 06 Sep 2011 21:54:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.petelove.com/?p=352#comment-1219</guid>
		<description>Good post Pete.</description>
		<content:encoded><![CDATA[<p>Good post Pete.</p>
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		<title>Comment on When style needs no substance: the film ‘Suspiria’ by Suspiria</title>
		<link>http://www.petelove.com/2010/08/29/when-style-needs-no-substance-the-film-suspiria/#comment-1039</link>
		<dc:creator>Suspiria</dc:creator>
		<pubDate>Thu, 07 Jul 2011 13:15:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.petelove.com/?p=17#comment-1039</guid>
		<description>Undoubtedly this is Argento&#039;s masterpiece. Excellent work on photography.</description>
		<content:encoded><![CDATA[<p>Undoubtedly this is Argento&#8217;s masterpiece. Excellent work on photography.</p>
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		<title>Comment on Wizards, Rockets and Exploding Heads: why designers should code by Pete</title>
		<link>http://www.petelove.com/2011/06/30/wizards-rockets-and-exploding-heads-why-designers-should-code/#comment-1002</link>
		<dc:creator>Pete</dc:creator>
		<pubDate>Fri, 01 Jul 2011 17:31:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.petelove.com/?p=336#comment-1002</guid>
		<description>Thanks Virginia.

I know what you mean - it can be a bit of a juggling act sometimes, especially in situations where you&#039;re trying to do both within the same space of time usually allotted to one, which is sometimes the case!</description>
		<content:encoded><![CDATA[<p>Thanks Virginia.</p>
<p>I know what you mean &#8211; it can be a bit of a juggling act sometimes, especially in situations where you&#8217;re trying to do both within the same space of time usually allotted to one, which is sometimes the case!</p>
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		<title>Comment on Wizards, Rockets and Exploding Heads: why designers should code by Virginia</title>
		<link>http://www.petelove.com/2011/06/30/wizards-rockets-and-exploding-heads-why-designers-should-code/#comment-1001</link>
		<dc:creator>Virginia</dc:creator>
		<pubDate>Fri, 01 Jul 2011 14:52:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.petelove.com/?p=336#comment-1001</guid>
		<description>Great post, Pete. I agree that designers should know how to code or definitely understand what&#039;s involved in coding an interface they design. Though I have found in my own practice one side never receives the same attention. By having to focus on both parts, I have neglected either the design or the code.</description>
		<content:encoded><![CDATA[<p>Great post, Pete. I agree that designers should know how to code or definitely understand what&#8217;s involved in coding an interface they design. Though I have found in my own practice one side never receives the same attention. By having to focus on both parts, I have neglected either the design or the code.</p>
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